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Mountain Climbing
Everest
Dice1987
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Twist and stretch through this obstacle course for fingers.
Year
2008
Players
1-5
Playtime
20 min
Min. Age
10+
Players must climb a route made of cards. They get points for each move they make. The more fingers there are in "holds" (holes on cards) at the end of a move, the more they get points. Performing complex manoeuvres is the key, since each hold is bordered by a color. One finger can only go in one color! Beware, if the cards move, your turn ends.
The route is changed a little bit between each round.
The player with most points after 3 rounds wins.
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