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Year
1955
Players
2-4
Playtime
20 min
Min. Age
8+
Players each climb a different face on the pyramid shaped, "3-D" mountain, rolling the die in a race to the summit. The climbers have magnets in their boots (base), so they stick to the metalicized mountain as they advance. A roll of six causes an avalanche (lose a turn). There are a couple of shortcuts available on each route, but it takes a exact dice roll to cross them.
The game comes with a 16 page booklet that contains photographs and information about Everest, including the successful summit by Edmund Hillary and sherpa Norkay Tensing just two years prior to the game's publication
Publisher
Saml. Gabriel Sons and Company
Designer
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