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Horse Racing
John Campbell's Classic Harness Racing
Card and Dice1989
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Year
2008
Players
3-4
Playtime
60 min
Min. Age
—
In this card and dice-free horse racing game, players place bets on the horses in the race based on their position in the final standings. On a player's turn, the player chooses actions by placing cubes in the move zone or in the exploit zone. Players seek to make the horses finish in the position secretly chosen. The race is in 12 segments. Awards 2008 - Les Journées Ludiques de Québec - Public Prize
Publisher
(Self-Published)
Designer
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