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Horse Racing
John Campbell's Classic Harness Racing
Card and Dice1989
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Year
1981
Players
2-6
Playtime
60 min
Min. Age
12+
Players place secret wagers on one or more horses. Each player in rotation then rolls dice and may move one specific horse a given number of spaces based on the roll. Doubles may roll again. A race ends when three horses cross the finish line, and wagers are paid off. The winner is the player who has the most money after three races.
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