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Horse Racing
Sandy Hawley's Post Time
Tabletop1990
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Manage your horses through a day at the races, making the most of the dice roll.
Year
1980
Players
2-6
Playtime
—
Min. Age
10+
At the beginning, each player receives 150 marks, 3 green chips, 3 red chips and a betting slip. The race goes over different distances. Each player bets on the outcome of the race (win bet, place bet or run-in bet). The horses are moved according to the number of points scored. The green chips are acceleration tokens, the red ones are deceleration tokens. The winner is the one who has the most money after the winnings have been paid out.
—user summary
Publisher
Plasticart
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