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Objective: make most of your money manipulating the running-in
- moving by turns -
1 each player draws a hidden card which proposes a different running-in of the 5 (coloured) horses
2 each player rolls 3 coloured dice - colours on top designate the horses to be moved during this turn - 3, 2 and 1 space
by choice of the active player
3 if a die shows a horseshoe - free choice
4 obstacles and/or special positions are going to change/modify results
5 if all horses have crossed the finish line there is a check/comparison how many positions are matching with the running-in proposal on your card
6 after collecting points players will run 2 additional rounds
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