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Year
2010
Players
3-7
Playtime
45 min
Min. Age
8+
A tactical dice game. Each player manages a team of bicycle messengers and tries to get as many of his own riders as possible to the goal.
When rolling a die to move one of your messengers you can land on three different types of fields on the board:
- most fields have no special effect
- some give an energy boost (a vitamin drink)
- some are obstacles which require you to use a vitamin drink, or slow you down.
Vitamin drinks can be played for other benefits in the game.
Instead of selecting a single messenger, one can also roll multiple dice for an entire group of riders. This allows a player to choose the most beneficial result, but in turn means that opponents' riders will also move.
The game ends as soon as all 3 messengers on a team reach the goal or eight total messengers have reached the goal. The team that has the most messengers at the goal wins. In the case of a tie, the player whose messenger crossed last wins. This is important, since during the end phase players may hold back messengers to avoid reaching the goal too soon.
Publisher
ABACUSSPIELE
Designer
Artist
Harald Lieske
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