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Toonies is a line of collectible cards and assembly models, popular in many Asian countries. Instead of just regular paper cards, each Toonies card is pre-printed with “punch-out” details, allowing players to separate the pieces and assemble them into small 3D models such as characters, objects, vehicles or sports themes. The Toonies line has many different themed sets – from cartoon characters, animals, robots, to football player model sets. The way it works is quite simple: each card contains a set of small details, players just need to break along the cut line and insert them into the marked slots. The result is a highly collectible mini model, sometimes designed as a “set”, allowing multiple cards to be put together to create larger scenes. In 2012 a Toonies soccer version with rules and board was released. 1. How to pass the ball: The Tuni team (T) can only attack the yellow field. The Zero team (Z) attacks the blue field. The moving team will have a probability point box selected. After shaking, the team that has the ball first will roll the dice to choose the player who will serve the ball. After serving the ball, the opposing team's player will continue to move the player who receives the pass. Attack in the attacking direction that the team owns the player. 2. Accumulate points: The ball falls on the "Toonies" logo icons: the team gets 1 point. The ball is kicked into the goal: the team gets 5 points. 3. Lose points: The ball is kicked into the "lost ball" icon: the opposing team gets points corresponding to the number of stars on this lost player! In case a player loses a point, all teams pass the ball to that player until the end of the match. 4. Loss of turn: the team that lost the turn must pass the ball to the opposing team The ball has passed the opposing team's colored field (Tuni team has passed the ball to the Zero team's blue field): the opposing team will receive the ball and kick it back at the position where the ball fell. The ball falls out of bounds: the ball stays in the position where it fell at 1 of the 4 throw-in positions. The ball falls on the "penalty" icon: the ball is placed in the middle of the field. 5. Add rights / lose rights: The ball falls on the "penalty" icon: the ball is moved to the penalty position to kick directly into the goal. The ball falls on the "corner" icon: the ball is moved to 1 of the 4 corners of the field.
Publisher
Orion (II)
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